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The Art of
True Imaging.

A spatial imaging engine that turns everyday videos into interactive, photorealistic experiences.

01The world is not flat

The world was never meant to be experienced in two dimensions.

A photograph keeps one point of view. Presence lets you choose yours. Same object, same camera, same video.

Real engine output
Drag to look around
Loading capture

02Reality, preserved

Every detail matters. Especially the real ones.

Grain, stitching, flake under the clear coat, the edge of a machined surface. VEYSKAR does not repaint objects. It keeps the light the camera actually recorded.

Macro of black full-grain leather with a stitched seam
LeatherGrain · stitch
Macro of brushed aluminum with a polished chamfer
MetalBrush · chamfer
Macro of woven wool bouclé fabric
FabricWeave · fiber
Macro of glossy metallic paint with chrome trim
PaintFlake · reflection

Material studies above are illustrative photography. The capture below is engine output.

Air cleaner cover of the Fat Boy, 107 cubic inches, untouched video frame

Phone video frames · 4K · untouched

The chrome you see is the chrome that was there.

Close-ups of the same Fat Boy, as 4K frames from phone videos. No retouching, no model guessing the reflections. Move over the image to look closer. Choose a detail:

03The engine

A camera you already own. A perspective you did not have.

VEYSKAR combines photographic information, approximate depth and perspective-dependent composition. The result behaves in space while every pixel on screen still comes from the camera.

Live engine output
Drag to look around
  1. 01

    Capture

    One walk around the bike with a phone. Wet street, cars behind, no studio.

  2. 02

    Process

    The engine blurs faces and plates, isolates the object in every frame and works out where each one was taken from.

  3. 03

    Experience

    The same frame, now an object. It turns on the reconstruction and comes to rest on a real photograph. Drag it yourself.

Photographing a product

One view, chosen by someone else.

Good for a catalogue. Silent about the side, the back and how the object sits in a space.

Exploring it spatially

Every recorded view, chosen by you.

The object keeps its real materials and can be looked around, without being turned into a conventional 3D mesh.

04Experience the real

Look around something that was really there.

Live engine output
Drag to look around
Loading capture

Hybrid by design. While you drag, a spatial reconstruction carries the motion all the way around and fills what the photographs missed. Let go and the real photograph recorded from that side takes over.

The ring shows what was filmed. Each tick is a recorded viewpoint. Real frames only appear where the camera actually was.

Real captures. Filmed with a phone and processed by the current engine. Nothing here is a render or a video loop. Faces and license plates are blurred before anything else.

05Built for what's next

Wherever a real object has to be understood from afar.

E-commerce

The product, not a picture of it.

Let shoppers turn the exact item they will receive, with its real leather, stitching and finish.

Automotive

Inventory that can be walked around.

Each unit on the floor, captured on arrival by the people who sell it.

Furniture & design

Placed where it will live.

Real pieces composed into real rooms, at real scale, for clients, architects and designers.

Digital showrooms

A floor that is always open.

Editable spaces where objects can be arranged, lit and locked in place.

Industrial products

Every edge, as machined.

Components presented with their true surfaces, for sales, training and documentation.

Interactive experiences

From a screen into a room.

Put the real object into a photo of your own room, match light and shadow, and share it by link or QR code.

Your objects, in the right place.

Place real objects in a room photo, a 360° or one of our settings, with light and shadow. Several at once. Switch the setting and turn the object:

Drag the object to turn it. Drag the ring at its base, or tap the floor, to move it

For twenty years, 3D online meant choosing between a beautiful fake and an expensive scan. VEYSKAR shows the photographs themselves, with perspective, made with the phone in your pocket.

Modelled 3D
Photogrammetry
VEYSKAR
How it is made
An artist rebuilds the object by hand
Hundreds of photos, special gear and software
One phone video walking around it
What you see
A render: clean, even, a little too perfect
A mesh with stretched textures
The real photos of the object, with the light that was there
Leather, chrome, glass
Hard to make convincing
Its known weak spot
Kept as they are, because they are photographs
Time per object
Days to weeks
Hours to days, plus retouching
About 8 minutes
Who can make it
A 3D studio
A trained technician
Anyone with a phone
In a room or showroom
Yes
Yes, after cleanup
Yes: photos, 360° and ready-made scenes, with shadow and fine-tuning

Why three dimensions sell.

94%

more conversions, on average, for stores using 3D instead of photos alone.

Shopify, 2020
44%

more add-to-cart after shoppers interacted with a product in 3D.

Rebecca Minkoff · Shopify
11×

more likely to buy among Houzz app users who placed products in 3D.

Houzz · Retail Dive, 2018
11%

of returns come from products that did not match their pictures online.

Coresight Research, 2024

From the seller’s garage to the listing, in 360°.

Car portals and marketplaces can let every seller film the vehicle at home and publish it turning, with the real paint and chrome. Furniture stores, architects and retailers do the same with their catalogues.

  • Automotive
  • Furniture and architecture
  • Retail and e-commerce
  • Art and culture

The first object is on us.

No card. Film something you have nearby and see it turn in a few minutes.